Three dimensional proximity recommendation system

ABSTRACT

In various example embodiments, systems and methods to provide proximity recommendations are provided. In example embodiments, data representing prioritized recommendations for a user is received. The data representing the prioritized recommendations is used to generated a composite visual representation by embedding select prioritized recommendations into a visual representation. The composite visual representation presents a higher prioritized recommendation in a more spatially prominent manner than a lower prioritized recommendation. The composite visual representation is then presented to the user.

FIELD

The present disclosure relates generally to the field of computertechnology, and in a specific example embodiment, to providingrecommendations to a user via a three-dimensional proximityrecommendation system.

BACKGROUND

Conventionally, banner ads are placed in various locations of web pagesbeing viewed by a user. The banner ads are usually positioned in a samelevel (in a two-dimensional space) as the main content of the web page.Furthermore, the banner ads are typically located in the peripheralregions of a display (e.g., bottom or sides of the web page) and are notintegrated with the main content for display.

BRIEF DESCRIPTION OF DRAWINGS

Various ones of the appended drawings merely illustrate exampleembodiments of the present invention and cannot be considered aslimiting its scope.

FIG. 1 is a block diagram illustrating an example embodiment of anetwork architecture of a system used to provide proximity visualrecommendations.

FIG. 2 is a block diagram illustrating an example embodiment of apublication system.

FIG. 3 is a block diagram illustrating an example embodiment of a visualrecommendation engine.

FIG. 4 is a block diagram illustrating an example embodiment of a visualrepresentation system.

FIG. 5 is a flow diagram of an example method for providing proximityvisual recommendation.

FIG. 6 is a flow diagram of an example method for generating a compositevisual representation.

FIG. 7 is a flow diagram of an example method for process interactionstriggered by a selection of a visual recommendation.

FIG. 8 a and FIG. 8 b are examples of composite visual representations.

FIG. 9 is a simplified block diagram of a machine in an example form ofa computing system within which a set of instructions for causing themachine to perform any one or more of the methodologies discussed hereinmay be executed.

DETAILED DESCRIPTION

The description that follows includes systems, methods, techniques,instruction sequences, and computing machine program products thatembody illustrative embodiments of the present invention. In thefollowing description, for purposes of explanation, numerous specificdetails are set forth in order to provide an understanding of variousembodiments of the inventive subject matter. It will be evident,however, to those skilled in the art that embodiments of the inventivesubject matter may be practiced without these specific details. Ingeneral, well-known instruction instances, protocols, structures, andtechniques have not been shown in detail.

As used herein, the term “or” may be construed in either an inclusive orexclusive sense. Additionally, although various example embodimentsdiscussed below focus on a network-based publication and visualrepresentation environment, the embodiments are given merely for clarityin disclosure. Thus, any type of electronic publication, electroniccommerce, or electronic business system and method, including varioussystem architectures, may employ various embodiments of the system andmethod described herein and be considered as being within a scope ofexample embodiments. Each of a variety of example embodiments isdiscussed in detail below.

Example embodiments described herein provide systems and methods forproviding a three-dimensional proximity recommendation system. Inexample embodiments, potentially relevant products to be recommended tothe user are determined. The potentially relevant products may bedetermined based, in part, on one or more attributes associated with acurrent visual representation being viewed, a past search history forproducts by the user, a past purchase history of the user, or anysuitable combination thereof. The determined potentially relevantproducts are then prioritized based on one or more of a user profile,user preferences, past user purchase history, and past user browsinghistory, resulting in prioritized recommendations for the user.

In example embodiments, data representing the prioritizedrecommendations is received by a visual representation system. The datarepresenting the prioritized recommendations is then embedded into avisual representation to generate a composite visual representation. Thecomposite visual representation presents higher prioritizedrecommendations in a more spatially prominent manner than lowerprioritized recommendations. For example, more relevant recommendationsare positioned in closer proximity to a viewing user or an avatar of theuser. The composite visual representation is then presented to the user.The user may then select a recommendation in order to obtain moredetails for the product associated with the recommendation.

By using embodiments of the present invention, a user is providedrecommendations for products and services in a visually appealing mannerbased on their personal preferences and profile. Accordingly, one ormore of the methodologies discussed herein may obviate a need forseparate searching of products and services by the user, which may havethe technical effect of reducing computing resources used by one or moredevices within the system. Examples of such computing resources include,without limitation, processor cycles, network traffic, memory usage,storage space, and power consumption.

With reference to FIG. 1, an example embodiment of a high-level,client-server network architecture 100 to provide three-dimensionalproximity recommendations is shown. A networked system 102, in anexample form of a network-server functionality, is coupled via acommunication network 104 (e.g., the Internet, wireless network,cellular network, or a Wide Area Network (WAN)) to one or more clientdevices 110 and 112. FIG. 1 illustrates, for example, a web client 106operating via a browser (e.g., such as the INTERNET EXPLORER® browserdeveloped by Microsoft® Corporation of Redmond, Wash. State, and aprogrammatic client 108 executing on respective client devices 110 and112.

The client devices 110 and 112 may comprise a mobile phone, desktopcomputer, laptop, or any other communication device that a user mayutilize to access the networked system 102. In some embodiments, theclient devices 110 may comprise or be connectable to an image capturedevice (e.g., camera). The client device 110 may also comprise a voicerecognition module (not shown) to receive audio input and a displaymodule (not shown) to display information (e.g., in the form of userinterfaces). In further embodiments, the client device 110 may compriseone or more of a touch screen, accelerometer, and global positioningsystem (GPS) device.

An application program interface (API) server 114 and a web server 116are communicatively coupled to, and provide programmatic and webinterfaces respectively to, one or more application servers 118. Theapplication servers 118 host a publication system 120, a payment system122, and a visual representation system 128, each of which may compriseone or more modules, applications, or engines, and each of which may beembodied as hardware, software, firmware, or any combination thereof.The application servers 118 are, in turn, communicatively coupled to oneor more database servers 124 facilitating access to one or moreinformation storage repositories or database(s) 126. In one embodiment,the databases 126 may comprise a knowledge database that may be updatedwith content, user preferences, user profiles, and user interactions(e.g., feedback, surveys, browsing history, or purchase history).

The publication system 120 publishes content via a network (e.g., theInternet). As such, the publication system 120 provides a number ofpublication and marketplace functions and services to users that accessthe networked system 102. The publication system 120 is discussed inmore detail in connection with FIG. 2. In example embodiments, thepublication system 120 is discussed in terms of a marketplaceenvironment comprising one or more sellers.

The payment system 122 provides a number of payment services andfunctions to users. The payment system 122 allows users to accumulatevalue (e.g., in a commercial currency, such as the U.S. dollar, or aproprietary currency, such as “points”) in accounts, and later to redeemthe accumulated value for products (e.g., goods or services) that aremade available via the publication system 120. The payment system 122also facilitates payments from a payment mechanism (e.g., a bankaccount, PayPal, or credit card) for purchases of items via thenetwork-based marketplace. In some embodiments, the payment system 122allows the use of a virtual currency for payment of goods and services.The virtual currency may be a mobile virtual currency (e.g., usable on amobile device). Furthermore, the virtual currency may be received from,or based on, interactions with the publication system 120 or the visualrepresentation system 128.

The visual representation system 128 provides a visual architecture orframework on which proximity recommendations may be presented. In oneembodiment, the visual representation system 128 provides a virtualworld in which the user is a participant. A virtual world comprises acomputer-based simulated environment. In other embodiments, the visualrepresentation system 128 may provide a video, movie, game, or any othervisual representation that may be presented to a user. While exampleembodiments are discussed with respect to a three-dimensional visualsystem, it is noted that embodiments of the present invention may bepracticed in a two-dimensional system. Additionally, while the visualrepresentation system 128 is shown as being part of the networked system102, alternative embodiments may contemplate a visual representationsystem 128 outside of the networked system 102 but communicativelycoupled to the networked system 102.

Additionally, while the publication system 120 and the payment system122 are shown in FIG. 1 to both form part of the networked system 102,it will be appreciated that, in alternative embodiments, the paymentsystem 122 may form part of a payment service that is separate anddistinct from the networked system 102.

While the example network architecture 100 of FIG. 1 employs aclient-server architecture, a skilled artisan will recognize that thepresent disclosure is not limited to such an architecture. The examplenetwork architecture 100 can equally well find application in, forexample, a distributed or peer-to-peer architecture system. Thepublication system 120, payment system 122, and visual representationsystem 128 may also be implemented as standalone systems or standalonesoftware programs operating under separate hardware platforms, which donot necessarily have networking capabilities.

Referring now to FIG. 2, an example block diagram illustrating multiplecomponents that, in one example embodiment, are provided within thepublication system 120 of the networked system 102 is shown. Thepublication system 120 may be hosted on dedicated or shared servermachines (not shown) that are communicatively coupled to enablecommunications between the server machines. The multiple componentsthemselves are communicatively coupled (e.g., via appropriateinterfaces), either directly or indirectly, to each other and to variousdata sources, to allow information to be passed between the componentsor to allow the components to share and access common data. Furthermore,the components may access the one or more database(s) 126 via the one ormore database servers 124, both shown in FIG. 1.

In one embodiment, the publication system 120 provides a number ofpublishing, listing, and price-setting components whereby a seller maylist (or publish information concerning) goods or services for sale, abuyer can express interest in or indicate a desire to purchase suchgoods or services, and a price can be set for a transaction pertainingto the goods or services. To this end, the publication system 120 maycomprise at least one publication engine 202 and one or more auctionengines 204 that support auction-format listing and price settingmechanisms (e.g., English, Dutch, Chinese, Double, Reverse auctions,etc.). The various auction engines 204 also provide a number of featuresin support of these auction-format listings, such as a reserve pricefeature whereby a seller may specify a reserve price in connection witha listing and a proxy-bidding feature whereby a bidder may invokeautomated proxy bidding.

A pricing engine 206 supports various price-listing formats. One suchformat is a fixed-price listing format (e.g., the traditional classifiedadvertisement-type listing or a catalog listing). Another formatcomprises a buyout-type listing. Buyout-type listings (e.g., theBuy-It-Now (BIN) technology developed by eBay Inc., of San Jose, Calif.)may be offered in conjunction with auction-format listings and allow abuyer to purchase goods or services, which are also being offered forsale via an auction, for a fixed price that is typically higher than astarting price of an auction for an item.

A store engine 208 allows a seller to group listings within a “virtual”or simulated store, which may be branded and otherwise personalized byand for the seller. Such a virtual store may also offer promotions,incentives, and features that are specific and personalized to theseller. In one example, the seller may offer a plurality of items asBuy-It-Now items in the virtual store, a plurality of items for auction,or a combination of both.

In order to make listings available via the networked system 102 asvisually informing and attractive as possible, the publication system120 may include an imaging engine 210 that enables users to uploadimages for inclusion within listings and to incorporate images withinviewed listings. The uploaded images may also be used in generating theproximity recommendation that is presented to the user by the visualrepresentation system 128 as will be discussed in more detail below.

The visual recommendation engine 212 performs analysis at thepublication system 120 in order to provide one or more productrecommendations. In example embodiments, the visual recommendationengine 212 may determine product (e.g., goods or services)recommendations based on a user profile, preferences, and pastinteractions with the publication system 120 or the visualrepresentation system 128. The visual recommendation engine 212 may thenprepare, in accordance with some embodiments, visual representations ofthe product recommendations. The visual recommendation engine 212 willbe discussed in more detail in connection with FIG. 3.

Although the various components of the publication system 120 have beendefined in terms of a variety of individual modules and engines, askilled artisan will recognize that many of the items can be combined ororganized in other ways. Furthermore, not all components of thepublication system 120 have been included in FIG. 2. In general,components, protocols, structures, and techniques not directly relatedto functions of example embodiments (e.g., dispute resolution engine,loyalty promotion engine, personalization engines, etc.) have not beenshown or discussed in detail. The description given herein simplyprovides a variety of example embodiments to aid the reader in anunderstanding of the systems and methods used herein.

Referring now to FIG. 3, an example diagram of the visual recommendationengine 212 is shown. In example embodiments, the visual recommendationengine 212 comprises a search module 302, a preference module 304, arecommendation module 306, and an imaging module 308, which may becommunicatively coupled together. In alternative embodiments, one ormore of the modules depicted within the visual recommendation engine 212may be located within another component of the system 120 (e.g., withinthe imaging engine 210) or the visual representation system 128.

The search module 302 selects inventory from the dynamic marketplace topresent to a particular user. Initially, the search module 302 accessesthe marketplace (e.g., content stored in the databases 126 via thedatabase servers 124). The content in the marketplace may compriselistings of goods or services that a user (e.g., a seller) wishes totransact via the publication system 120. Additionally, the content maybe at least partially generated by a user (e.g., seller). In oneembodiment, the dynamic marketplace has listings that change (e.g.,addition and removal of listings). However, it should be noted thatembodiments of the present invention may be used in any type ofmarketplace (e.g., catalog).

In some embodiments, the search module 302 determines the selectinventory based on attributes (e.g., subject matter of the visualrepresentation, actions performed in the visual representation)associated with the visual representation system 128. For example, ifthe visual representation being presented to the user by the visualrepresentation system 128 is a movie about surfers at a beach in avirtual world, the search module 302 may search for inventory associatedwith surfing (e.g., surf boards, surfing clothing, or hotels nearbeaches). In another example, the user may decide to have their avatargo surfing, and the search module 302 may tailor the search tosurfing-related products. As such, the search module 302 may receiveattribute information from the visual representation system 128indicating the subject matter of the visual representation beingpresented to the user.

In other embodiments, the search module 302 may select inventory basedon past interactions of the user within the publication system 120. Forexample, if the user has recently searched for iPod® accessories, thesearch module 302 may select inventory directed to iPod® accessories.

The preference module 304 manages user preferences that are used by therecommendation module 306. In example embodiments, the preference module304 may access a user profile of the user viewing the visualrepresentation. For example, the user may log into the visualrepresentation system 128 or the publication system 120. Using thelogin, the user is identified, and the user profile may be accessed. Inaddition to preferences stored in the user profile, the user profile maybe associated with or linked to past interactions performed by the user.These past interactions may include past purchases, past browsinghistory, and past search history on the publication system 120.

Additionally, the user's habits within the visual representation system128 may be sorted and stored by the preference module 304. For example,the preference module 304 may store the attribute information from thevisual representation system 128 indicating the subject matters of thevisual representations viewed by the user in the past. The preferencemodule 304 may also store any browsing and purchases as a result of pastvisual recommendations provided to the user and selected by the user forfurther viewing.

The recommendation module 306 incorporates preferences and pastinteraction data accessed by the preference module 304 in prioritizingthe list of inventory determined by the search module 302 forrecommendation to the user. As such, the recommendation module 306 mayincorporate user preferences (e.g., colors, sizes, or brands) stored ina user profile of the user. In addition or alternatively, therecommendation module 306 may incorporate past purchase history of theuser. For example, if the user has purchased particular brands or from aparticular seller in the past, then any inventory that is associatedwith these brands or sellers may be prioritized higher forrecommendation. The recommendation module 306 may also, in addition oralternatively, incorporate user browsing history in prioritizing thecontent. For example, the user may have been recently browsing productsof a particular brand or seller. In these cases, the content for theseparticular brands or sellers will be prioritized higher forrecommendation. In one embodiment, preferences or past interactions thatresults from interactions with previous recommendations may be weightedhigher in priority than preferences and past interactions resulting fromonly the publication system 120.

In one embodiment, the weighting on the type of information used by therecommendation module 308 in prioritizing the list may be default.Alternatively or in addition, the user may adjust or set preferences forincorporation of various types of information for prioritization ofrecommendations. For example, the user may indicate that the pastpurchase history is less relevant than browsing history over the lastweek or that only a particular related user's interactions should beconsidered (e.g., their best friend). Such weightings may be stored inthe user's profile.

The imaging module 308 may prepare an image of the one or more highestrecommended (e.g., priority) inventory. For example, the imaging module308 may take the top three items from the inventory list prioritized bythe recommendation module 306. An image, associated text, or both, ofeach of these items may be retrieved from the database 126. The image isthen sent to the visual representation system 128 for incorporation intoa visual representation.

The visual representation system 128 provides a visual architecture orframework for visual representations on which visual proximityrecommendations may be presented. In example embodiments shown in FIG.4, the visual representation system 128 comprises an integration module402, a presentation module 404, a content exchange module 406, and avirtual currency module 408, which may be communicatively coupledtogether. In alternative embodiments, one or more of the modulesdepicted within the visual representation system 128 may be locatedwithin other systems (e.g., within the publication system 120). Ingeneral, components, protocols, structures, and techniques not directlyrelated to functions of example embodiments have not been shown ordiscussed in detail.

In example embodiments, the integration module 402 integrates therecommendation from the publication system 120 into a visualrepresentation and generates a composite visual representation. In oneembodiment, the integration module 402 receives an image or otherinformation related to the top inventory from the prioritizedrecommendation inventory list (e.g., the visual recommendation). Thevisual representation includes objects in which images or textualinformation may be embedded by the integration module 402.

In example embodiments, integration module 402 determines prominence ofobjects. Information regarding the highest recommended inventory itemmay then be embedded into the most prominent object, while the nexthighest priority inventory item is embedded into the next most prominentobject, and so on. The most prominent object may be an object appearingclosest in three-dimensional space to the viewing user. Thus, productsor inventory items that are more relevant to the user are shown as beingvisually closer to the user, whereby the z-value (in a virtualthree-dimensional space) is based on preference information of the user.In alternative embodiments, the most prominent object may be an objectlargest in size or an object closest to the user's avatar in the visualrepresentation. Examples of sample visual representations are discussedin more detail in connection with FIG. 8 a and FIG. 8 b.

Once the composite visual representation including the visualrecommendation is generated by the integration module 402, thepresentation module 404 presents the composite visual representation tothe user. In one embodiment, the composite visual representation is avirtual world displayed in three-dimensional space. In otherembodiments, the visual representation is a movie, video, game, or othertypes of images which may also be displayed in three-dimensional space.

Each of the embedded visual recommendations in the composite visualrepresentation is actionable (e.g., selectable). For example, a user mayclick on an object containing a visual recommendation. Once selected,the content exchange module 406 provides access to data corresponding tothe selected visual recommendation. In one embodiment, the contentexchange module 406 may cause a pop-up window to be displayed in which aweb page including more information corresponding to the selected visualrecommendation may be presented to the user. In one instance, the pop-upwindow contains a redirect URL to the publication system 120 anddisplays a listing from the publication system 120 corresponding to theselected visual recommendation. In other instances, the content exchangemodule 406 may retrieve data from the publication system 120corresponding to the selected visual recommendation and present theretrieved data to user (e.g., in the pop-up window).

In some embodiments, the content exchange module 406 also provides arecord of user interactions with the visual representation system 128 tothe publication system 120. The record may be used to update the user'sprofile and preferences within the publication system 120. Examples ofuser interactions include, but are not limited to, attributes of theselected visual representation (e.g., gaming type, movie subject matter,or virtual world subject matter), past selection of visualrecommendations provided by the visual representation system 128, andinteractions with other users of the visual representation system.

In some embodiments, the user may accumulate virtual currency (e.g.,currency used in the virtual world) while interacting with the visualrepresentation system 128. The virtual currency may be used to fundpurchases on the publication system 120. Additionally or alternatively,purchases on the publication system 120 using real currency may resultin the awarding of promotional or virtual currency, which may be used inthe visual representation system 128 or the publication system 120. Forexample, if the user buys an item facilitated by the publication system120 for $10 in cash, the user may receive $10 in virtual currency, whichthe user may use in a gaming visual representation to purchase items ina gaming environment. The virtual currency module 408 manages thevirtual currency on the visual representation system 128.

FIG. 5 is a flow diagram of an example method 500 for providingproximity visual recommendations. Initially, inventory of interest for auser is determined in operation 502. In one embodiment, the searchmodule 302 performs a search for inventory that may be relevant to auser based on past interactions by the user with the publication system.Additionally or alternatively, the determined inventory may be relatedto the subject matter of the visual representation being viewed by theuser. The determined inventory may comprise a list of at least one itemavailable from the publication system 120.

Preference information is accessed in operation 504 by the preferencemodule 304. In one embodiment, the preference information may be storedor otherwise associated with the user's account in the publicationsystem 120. Alternatively, the preference information may be stored atthe visual representation system 128.

Using the preference information, the inventory determined in operation502 is prioritized by a recommendation analysis performed by therecommendation module 306 in operation 506. The recommendation analysisoperation may include one or more weightings based on past purchasehistory and past interactions with the publication system 120 or thevisual representation system 128. For example, if the user has purchasedproducts while in a similar virtual world, inventory related to theseproducts may be weighted higher than other products.

Once the inventory is prioritized by the recommendation module 306, acomposite visual representation is generated in operation 508. In someembodiments, one or more images of the most highly recommended inventoryis retrieved by the imaging module 308 and provided to the visualrepresentation system 128 for incorporation into the visualrepresentation. The visual recommendations are embedded such that themost relevant or highest priority visual recommendation is embedded intothe most prominent object in a visual representation. Once the compositevisual representation is generated, the composite visual representationis presented to the user. Operation 508 will be discussed in more detailin connection with FIG. 6 below.

In operation 510, interactions with the recommendation visualrepresentation are processed. These interactions may include a selectionof a visual recommendation which triggers an exchange of informationwith the publication system 120. Operation 510 will be discussed in moredetail in connection with FIG. 7 below.

Referring now to FIG. 6, a flow diagram of an example method (e.g.,operation 508) for generating the composite visual representation isprovided. In operation 602, the user's display preferences aredetermined. The integration module 402 may access a user profile at thevisual representation system 128 to determine the display preferences.For example, the user may normally view the visual representation on aparticular mobile device. As such, the display preferences may bedirected to optimizing the visual representation for display on theparticular mobile device.

In operation 604, the most relevant item is positioned in the mostprominent object on the visual representation by the integration module402. In one instance, the most prominent object is an object thatappears closest in a virtual three-dimensional space to the viewinguser. The object may be embedded into the object in a manner consistentwith the display preferences. As such, the object essentiallyillustrates an advertisement for a product that may be highly relevantto the user.

A determination is performed in operation 606 as to whether anothervisual recommendation is to be provided. If another visualrecommendation is to be provided, then the next most relevant item ispositioned in the next more prominent object by the integration module402 in operation 608. The process continues iteratively until there areno more visual recommendations to be provided. For example, the maximumnumber of visual recommendations may be reached and no further visualrecommendations can be provided. When this occurs, the composite visualrepresentation is presented to the user in operation 610.

It is noted that the relevant item being recommended may comprise anactual item from a particular seller (e.g., iPod® from Seller JoeSmith), a series of items (e.g., iPods® from a plurality of differentsellers), a product category (e.g., iPods® and iPod® accessories), orany combination of these.

Referring now to FIG. 7, a flow diagram of an example method (e.g.,operation 510) for process interactions triggered by a selection of avisual recommendation is provided. In operation 702, a selection of avisual recommendation is received. In one embodiment, the contentexchange module 406 receives the selection.

Information directed to the selected visual recommendation is presentedin operation 704. The content exchange module 406 may access informationcorresponding to the selected visual recommendation. In one embodiment,the content exchange module 406 may cause a pop-up window to bedisplayed in which a web page corresponding to the selected visualrecommendation may be presented to the user. In one instance, the pop-upwindow may display a listing or a series of listings from thepublication system 120 for the selected visual recommendation.

In operation 706, a purchase indication is received. For example, theuser may indicate in the pop-up window a desire to purchase the item. Apurchase transaction is performed in operation 708. In one embodiment,the content exchange module 406 may act as an information middle-man toinstruct the publication system 120 to complete the purchasetransaction. In an alternative embodiment, the user may be transferredto the publication system 120 to complete the purchase transaction. Insome embodiments, the user may accumulate virtual currency whileinteracting with the visual representation system 128. The virtualcurrency may be used to fund purchases on the publication system 120.

In operation 710, the stored user information for the user is updated bythe publication system 120. In example embodiments, the user's profileor preferences with the publication system 120 and the visualrepresentation system 128 may be updated. For example, the user's browsehistory and purchase history may be updated to indicate that the userbrowsed and purchased the recommended item. Other examples of userinteractions which may be stored include, but are not limited to,attributes of the visual representation (e.g., subject matter of thevisual representation, actions performed in the visual representation)being viewed, and interactions with other users of the visualrepresentation system immediate prior to the purchase.

Virtual currency earned at either the publication system 120 or thevisual representation system 128 may also be updated in one or more useraccounts or profiles. In one embodiment, purchases on the publicationsystem 120 using real currency may result in awarding of promotionalcurrency or virtual currency, which may be used in the visualrepresentation system 128. For example, if the user buys an item on thepublication system 120 for $10 in cash, the user may receive $10 invirtual currency, which the user may use in a gaming visualrepresentation to purchase items in the gaming environment. The virtualcurrency earned may be updated in an account of the user in the visualrepresentation system 128.

FIG. 8 a is one example of a composite visual representation generatedby the integration module 402. In this example, the user is representedby an avatar 802. Based on the user profile, preferences, and pastinteractions, the recommendation module 306 determined that the user isinterested in laptop computers, smart phones, coffee makers, and lamps,in that particular order.

Located most prominently to the avatar and the viewing user is a firstobject 804 displaying a Dell Latitude® laptop computer (e.g., “laptop”).As such, the first object 804 may provide a category of goods (e.g.,Dell Latitude® laptops) that the user may be most interested inpurchasing. For example, the user may have recently performed anextensive search for Dell Latitude® laptops on the publication system120. Alternatively, the first object 804 may recommend a particular DellLatitude® laptop that is available for purchase (e.g., based on afavorite merchant, past price range paid for similar goods).

The next most prominent object 806 (e.g., based on proximity to theviewing user) recommends a smart phone (e.g., either a category of smartphones or a particular smart phone) based on user profile, preferences,and past interactions. Similarly, a third object 808 recommends a coffeemaker. It is noted that the recommendation does not need to be shownwithin an object (e.g., within a box). Instead, an object may beseamlessly integrated into the environment. For example, a floor lamp810 is being recommended to the user.

In accordance with one embodiment, when the user moves a cursor over avisual recommendation, the visual recommendation may alter itsappearance to indicate that it is selectable. In one embodiment, thepresentation module 404 performs the altering. For instance, the coffeemaker in the third object 808 may become highlighted, flash, or changecolors.

FIG. 8 b is another example of a composite visual representationgenerated by the integration module 402. In this example, the viewinguser may select various items of clothing being recommended. The user'savatar 802 may be illustrated trying on various items of clothing thatare selected. In one embodiment, the user may take a digital image ofherself to be used as the avatar 802 in order to try on the variousitems of clothing. For example, if the user selects a dress recommendedin the most prominent object 804, the avatar 802 may be shown wearingthe selected dress. In example embodiments, the integration module 402may incorporate the selected article of clothing onto the avatar.Similarly, a coat in the next most prominent object 806 or a sweatershown in the third object 808 may be selected. In example embodiments,the farther away a visual recommendation appears to be positioned fromthe avatar or the viewing user, the lower the recommendation is for theuser. Thus, in the present example, the dress represented in the mostprominent object 804 is more likely to be selected by the user, whilethe sweater in the third object 808 is less likely to be selected.

While the examples of FIG. 8 a and FIG. 8 b are shown as virtual worlds,embodiments of the present invention may be practiced in any visualenvironment. For example, visual proximity recommendations may beprovided in a gaming environment or in a movie being viewed by the user.

Modules, Components, and Logic

Certain embodiments described herein may be implemented as logic or anumber of modules, engines, components, or mechanisms. A module, engine,logic, component, or mechanism (collectively referred to as a “module”)may be a tangible unit capable of performing certain operations andconfigured or arranged in a certain manner. In certain exampleembodiments, one or more computer systems (e.g., a standalone, client,or server computer system) or one or more components of a computersystem (e.g., a processor or a group of processors) may be configured bysoftware (e.g., an application or application portion) or firmware (notethat software and firmware can generally be used interchangeably hereinas is known by a skilled artisan) as a module that operates to performcertain operations described herein.

In various embodiments, a module may be implemented mechanically orelectronically. For example, a module may comprise dedicated circuitryor logic that is permanently configured (e.g., within a special-purposeprocessor, application specific integrated circuit (ASIC), or array) toperform certain operations. A module may also comprise programmablelogic or circuitry (e.g., as encompassed within a general-purposeprocessor or other programmable processor) that is temporarilyconfigured by software or firmware to perform certain operations. Itwill be appreciated that a decision to implement a module mechanically,in dedicated and permanently configured circuitry, or in temporarilyconfigured circuitry (e.g., configured by software) may be driven by,for example, cost, time, energy-usage, and package size considerations.

Accordingly, the term “module” should be understood to encompass atangible entity, be that an entity that is physically constructed,permanently configured (e.g., hardwired), or temporarily configured(e.g., programmed) to operate in a certain manner or to perform certainoperations described herein. Considering embodiments in which modules orcomponents are temporarily configured (e.g., programmed), each of themodules or components need not be configured or instantiated at any oneinstance in time. For example, where the modules or components comprisea general-purpose processor configured using software, thegeneral-purpose processor may be configured as respective differentmodules at different times. Software may accordingly configure theprocessor to constitute a particular module at one instance of time andto constitute a different module at a different instance of time.

Modules can provide information to, and receive information from, othermodules. Accordingly, the described modules may be regarded as beingcommunicatively coupled. Where multiples of such modules existcontemporaneously, communications may be achieved through signaltransmission (e.g., over appropriate circuits and buses) that connectthe modules. In embodiments in which multiple modules are configured orinstantiated at different times, communications between such modules maybe achieved, for example, through the storage and retrieval ofinformation in memory structures to which the multiple modules haveaccess. For example, one module may perform an operation and store theoutput of that operation in a memory device to which it iscommunicatively coupled. A further module may then, at a later time,access the memory device to retrieve and process the stored output.Modules may also initiate communications with input or output devicesand can operate on a resource (e.g., a collection of information).

Example Machine Architecture and Machine-Readable Storage Medium

With reference to FIG. 9, an example embodiment extends to a machine inthe example form of a computer system 900 within which instructions forcausing the machine to perform any one or more of the methodologiesdiscussed herein may be executed. In alternative example embodiments,the machine operates as a standalone device or may be connected (e.g.,networked) to other machines. In a networked deployment, the machine mayoperate in the capacity of a server or a client machine in server-clientnetwork environment, or as a peer machine in a peer-to-peer (ordistributed) network environment. The machine may be a personal computer(PC), a tablet PC, a set-top box (STB), a Personal Digital Assistant(PDA), a cellular telephone, a web appliance, a network router, a switchor bridge, or any machine capable of executing instructions (sequentialor otherwise) that specify actions to be taken by that machine. Further,while only a single machine is illustrated, the term “machine” shallalso be taken to include any collection of machines that individually orjointly execute a set (or multiple sets) of instructions to perform anyone or more of the methodologies discussed herein.

The example computer system 900 may include a processor 902 (e.g., acentral processing unit (CPU), a graphics processing unit (GPU) orboth), a main memory 904 and a static memory 906, which communicate witheach other via a bus 908. The computer system 900 may further include avideo display unit 910 (e.g., a liquid crystal display (LCD) or acathode ray tube (CRT)). In example embodiments, the computer system 900also includes one or more of an alpha-numeric input device 912 (e.g., akeyboard), a user interface (UI) navigation device or cursor controldevice 914 (e.g., a mouse), a disk drive unit 916, a signal generationdevice 918 (e.g., a speaker), and a network interface device 920.

Machine-Readable Storage Medium

The disk drive unit 916 includes a machine-readable storage medium 922on which is stored one or more sets of instructions 924 and datastructures (e.g., software instructions) embodying or used by any one ormore of the methodologies or functions described herein. Theinstructions 924 may also reside, completely or at least partially,within the main memory 904 or within the processor 902 during executionthereof by the computer system 900, with the main memory 904 and theprocessor 902 also constituting machine-readable storage media.

While the machine-readable storage medium 922 is shown in an exampleembodiment to be a single medium, the term “machine-readable storagemedium” may include a single storage medium or multiple storage media(e.g., a centralized or distributed database, or associated caches andservers) that store the one or more instructions. The term“machine-readable storage medium” shall also be taken to include anytangible medium that is capable of storing, encoding, or carryinginstructions for execution by the machine and that causes the machine toperform any one or more of the methodologies of embodiments of thepresent invention, or that is capable of storing, encoding, or carryingdata structures used by or associated with such instructions. The term“machine-readable storage medium” shall accordingly be taken to include,but not be limited to, solid-state memories and optical and magneticmedia. Specific examples of machine-readable storage media includenon-volatile memory, including by way of example semiconductor memorydevices (e.g., Erasable Programmable Read-Only Memory (EPROM),Electrically Erasable Programmable Read-Only Memory (EEPROM), and flashmemory devices); magnetic disks such as internal hard disks andremovable disks; magneto-optical disks; and CD-ROM and DVD-ROM disks.The term “machine-readable storage medium” shall also be taken toinclude any non-transitory storage medium.

Transmission Medium

The instructions 924 may further be transmitted or received over acommunications network 926 using a transmission medium via the networkinterface device 920 and utilizing any one of a number of well-knowntransfer protocols (e.g., HTTP). Examples of communication networksinclude a local area network (LAN), a wide area network (WAN), theInternet, mobile telephone networks, POTS networks, and wireless datanetworks (e.g., WiFi and WiMax networks). The term “transmission medium”shall be taken to include any intangible medium that is capable ofstoring, encoding, or carrying instructions for execution by themachine, and includes digital or analog communications signals or otherintangible medium to facilitate communication of such software.

Although an overview of the inventive subject matter has been describedwith reference to specific example embodiments, various modificationsand changes may be made to these embodiments without departing from thebroader spirit and scope of embodiments of the present invention. Suchembodiments of the inventive subject matter may be referred to herein,individually or collectively, by the term “invention” merely forconvenience and without intending to voluntarily limit the scope of thisapplication to any single invention or inventive concept if more thanone is, in fact, disclosed.

The embodiments illustrated herein are described in sufficient detail toenable those skilled in the art to practice the teachings disclosed.Other embodiments may be used and derived there from, such thatstructural and logical substitutions and changes may be made withoutdeparting from the scope of this disclosure. The Detailed Description,therefore, is not to be taken in a limiting sense, and the scope ofvarious embodiments is defined only by the appended claims, along withthe full range of equivalents to which such claims are entitled.

Moreover, plural instances may be provided for resources, operations, orstructures described herein as a single instance. Additionally,boundaries between various resources, operations, modules, engines, anddata stores are somewhat arbitrary, and particular operations areillustrated in a context of specific illustrative configurations. Otherallocations of functionality are envisioned and may fall within a scopeof various embodiments of the present invention. In general, structuresand functionality presented as separate resources in the exampleconfigurations may be implemented as a combined structure or resource.Similarly, structures and functionality presented as a single resourcemay be implemented as separate resources. These and other variations,modifications, additions, and improvements fall within a scope ofembodiments of the present invention as represented by the appendedclaims. The specification and drawings are, accordingly, to be regardedin an illustrative rather than a restrictive sense.

1. A method comprising: receiving data representing prioritizedrecommendations specific to a user; generating a composite visualrepresentation by embedding the data representing the prioritizedrecommendations into a visual representation, the composite visualrepresentation to present a higher prioritize recommendation in a morespatially prominent manner and to present a lower prioritizedrecommendation in a less spatially prominent manner; and presenting thecomposite visual representation to the user.
 2. The method of claim 1,wherein the more spatially prominent manner comprises an appearance of acloser spatial proximity to the user.
 3. The method of claim 1, whereinthe more spatially prominent manner comprises an appearance of a closerspatial proximity to an avatar of the user.
 4. The method of claim 1,further comprising determining the prioritized recommendation based onat least a profile and preferences of the user.
 5. The method of claim1, further comprising determining the prioritized recommendation basedon at least past browsing history and past purchase history of the user.6. The method of claim 1, further comprising determining the prioritizedrecommendation based on one or more attributes of the visualrepresentation, the one or more attributes comprising one or more ofsubject matter of the visual representations and an interaction of theuser with the visual representation.
 7. The method of claim 1, furthercomprising determining the prioritized recommendation based on one ormore attributes of a past visual representation viewed by the user. 8.The method of claim 1, wherein the visual representation is a virtualworld.
 9. The method of claim 1, wherein the visual representation is atleast one of a gaming environment, a movie, or a video.
 10. The methodof claim 1, further comprising receiving a selection of a prioritizedrecommendation and providing access to detailed information directed tothe prioritized recommendation.
 11. The method of claim 10, furthercomprising processing a purchase transaction related to the selectedprioritized recommendation.
 12. The method of claim 10, wherein theselected prioritized recommendation references an article of clothing,and the receiving of the selection comprises causing an avatar of theuser to be displayed wearing the selected article of clothing.
 13. Themethod of claim 1, further comprising managing accumulation and usage ofvirtual currency.
 14. A system comprising: an integration module toreceive data representing prioritized recommendations specific to a userand to generate a composite visual representation by embedding the datarepresenting the prioritized recommendations into a visualrepresentation, the composite visual representation to present a higherprioritized recommendation in a more spatially prominent manner and topresent a lower prioritized recommendation in a less spatially prominentmanner; and a presentation module to present the composite visualrepresentation to the user.
 15. The system of claim 14, furthercomprising a content exchange module to receive a selection of aprioritized recommendation and to provide access to detailed informationdirected to the prioritized recommendation.
 16. The system of claim 15,wherein the selected prioritized recommendation references an article ofclothing, and the integration module is further to cause an avatar ofthe user to be displayed wearing the article of clothing.
 17. The systemof claim 14, further comprising a virtual currency module to furthermanage accumulation and usage of virtual currency.
 18. The system ofclaim 14, further comprising a search module to determine potentiallyrelevant products to recommend to the user based in part on at least oneattribute associated with the visual representation.
 19. The system ofclaim 18, further comprising a recommendation module to prioritize thedetermined potentially relevant products based on one or more of a userprofile, user preferences, a past user purchase history, and a past userbrowsing history.
 20. A non-transitory machine-readable storage mediumin communication with at least one processor of a machine, themachine-readable storage medium storing instructions which, whenexecuted by the at least one processor, cause the machine to performoperations comprising: receiving data representing prioritizedrecommendations specific to a user; generating a composite visualrepresentation by embedding the data representing the prioritizedrecommendations into a visual representation, the composite visualrepresentation to present a higher prioritized recommendation in a morespatially prominent manner and to present a lower prioritizedrecommendation in a less spatially prominent manner; and presenting thecomposite visual representation to the user.